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  Think Big – Now Think Even Bigger
  Join Us at Internet of Things at Cloud Expo, November 11-13,
at the Javits Center!


The Internet of Things (IoT) is the most profound change in personal and enterprise IT since the creation of the Worldwide Web more than 20 years ago.

All major researchers estimate there will be tens of billions devices - computers, smartphones, tablets, and sensors - connected to the Internet by 2020. This number will continue to grow at a rapid pace for the next several decades.

With major technology companies and startups seriously embracing IoT strategies, now is the perfect time to attend Internet of Things at Cloud Expo in New York City. Learn what is going on, contribute to the discussions, and ensure that your enterprise is as "IoT-Ready" as it can be!

Delegates to Internet of Things at Cloud Expo will be able to attend eight separate, information-packed tracks:

  • Enterprise Cloud
  • Digital Transformation
  • The API Enterprise | Mobility & Security
  • DevOps | Containers & Microservices
  • Cognitive Computing | AI, ML, DL
  • Big Data | Analytics
  • IoT | IIoT | Smart Cities
  • Hot Topics | FinTech | WebRTC

There are 120 breakout sessions in all, with Keynotes, General Sessions, and Power Panels adding to three days of incredibly rich presentations and content.


We'll see you in New York!



Day 3 Keynote at @ThingsExpo | Chris Matthieu, CTO of Octoblu
In his keynote at @ThingsExpo, Chris Matthieu, Director of IoT Engineering at Citrix and co-founder and CTO of Octoblu, focused on building an IoT platform and company. He provided a behind-the-scenes look at Octoblu's platform, business, and pivots along the way (including the Citrix acquisition of Octoblu).
  Themes & Topics to Be Discussed

Consumer IoT
• Wearables
• Smart Appliances
• Smart Cars
• Smartphones 2.0
• Automation
• Smart Travel
• Personal Fitness
• Health Care
• Personalized Marketing
• Customized Shopping
• Personal Finance
• The Digital Divide
• Mobile Cash & Markets
• Games & The IoT
• The Future of Education
• Virtual Reality

Enterprise IoT
• The Business Case for
x IoT
• Smart Grids
• Smart Cities
• Smart Transportation
• The Smart Home
• M2M
• Authentication/Security
• Wiring the IoT
• The Internet of
x Everything
• Digital Transformation
x of Enterprise IT
• Agriculture
• Transportation
• Manufacturing
• Local & State
x Government
• Federal Government

IoT Developers | WebRTC Summit
• Eclipse Foundation
• Cloud Foundry
• Linux Containers
• Node-Red
• Open Source Hardware
• Ajax and the IoT
• Leveraging SOA
• Multi-Cloud IoT
• Evolving Standards
• WebSockets
• Security & Privacy
x Protocols
• GPS & Proximity
x Services
• Bluetooth/RFID/etc
• XMPP
• Nest Labs



The Top Keynotes, the Best Sessions, a Rock Star Faculty and the Most Qualified Delegates of ANY Internet of Things Event!


The future of computing lies in these things. As computing takes a much more active role in our lives it will at the same time become much more invisible. Internet of Things Expo will address the challenges in getting from where we are today to this future.
 
The high-energy event is a must-attend for senior technologists from CEOs on down – including CIOs, CTOs, directors of infrastructure, VPs of technology, IT directors and managers, network and storage managers, network engineers, enterprise architects, and communications and networking specialists.




@ThingsExpo Power Panel | The World's Many IoTs: Which Are the Most Important?
The Internet of Things is clearly many things: data collection and analytics, wearables, Smart Grids and Smart Cities, the Industrial Internet, and more. Cool platforms like Arduino, Raspberry Pi, Intel's Galileo and Edison, and a diverse world of sensors are making the IoT a great toy box for developers in all these areas. In this Power Panel at @ThingsExpo, panelists discussed what things are the most important, which will have the most profound effect on the world, and what should we expect to see over the next couple of years.
Benefits of Attending the Three-Day Technical Program
  LEARNexactly why Internet of Things is relevant today from an economic, business and technology standpoint.
  HEAR first-hand from industry experts the common issues and requirements for creating a platform for the Internet of Things.
  SEE what new tools and approaches the Internet of Things requires.
  DISCOVER how to drive a distributed approach to the Internet of Things, where applications move to the data.
  FIND OUThow the vast volumes of new data produced by the Internet of Things provides a valuable new source of business insight through advanced analytical techniques.
  MASTER how the ongoing development of smart cities, cars, and houses will enhance connectivity infrastructure.
Lunch Power Panel | Microservices & IoT- Moderated by Jason Bloomberg
In this Power Panel at @DevOpsSummit, moderated by Jason Bloomberg, president of Intellyx, panelists Roberto Medrano, Executive Vice President at Akana; Lori MacVittie, Evangelist for F5 Networks; and Troy Topnik, ActiveState's Technical Product Manager; and Otis Gospodnetic, founder of Sematext; peeled away the buzz and discuss the important architectural principles behind implementing IoT solutions for the enterprise. As remote IoT devices and sensors become increasingly intelligent, they become part of our distributed cloud environment, and we must architect and code accordingly. At the very least, you'll have no problem filling in your buzzword bingo cards.


Square Enix Mobile, Music World and SONY BMG MUSIC ENTERTAINMENT Announce Destiny's Child Groove Mobile Game Launches on the AT&T Wireless Network
Square Enix Mobile, Music World and SONY BMG MUSIC ENTERTAINMENT Announce Destiny's Child Groove Mobile Game Launches on the AT&

LOS ANGELES and NEW YORK, June 11 /PRNewswire/ -- Square Enix, Inc. the publisher of Square Enix(TM) interactive products in North America, Music World and SONY BMG MUSIC ENTERTAINMENT today announced that Destiny's Child Groove is now available on the AT&T Wireless Network. The title will be the first mobile dance video game featuring the popular R&B songs of multiple Grammy-winning female group Destiny's Child.

Destiny's Child Groove is a competitive mobile dance game that will feature photos of vocalists Beyonce Knowles, Kelly Rowland and Michelle Williams, and four songs from the group's "#1s" album, including Survivor, Bug A Boo, Say My Name and Lose My Breath. Players "audition" to become a backup singer for the band in the game by following prompts along to the rhythms. The arrows are synchronized to the general rhythm or beat of a chosen song, and success depends on the player's skill in timing and positioning the directions accordingly. Gameplay is interspersed with images of the band members who cheer on contestants as they compete.

"Destiny's Child Groove has great graphics, you can take it with you wherever you go, and I love that I get to encourage players as they get better and better at the game," commented Michelle Williams of Destiny's Child. "We're always thrilled to have a new way to connect with our fans, and this game is a wonderful way to do exactly that."

"Developing a truly unique game like Destiny's Child Groove has been a new and exciting experience for us," said John Yamamoto, president and chief executive officer of Square Enix, Inc. "We feel this title will expand our presence in the casual gaming market and are excited to have a highly regarded carrier like AT&T and such great talent taking the journey with us."

About Square Enix Co., Ltd. and Square Enix, Inc.

Square Enix Co., Ltd. (Square Enix), with headquarters in Tokyo, Japan, develops, publishes and distributes entertainment content including interactive entertainment software and publications in Asia, North America and Europe. Square Enix brings two of Japan's best-selling franchises -- FINAL FANTASY(R), which has shipped over 75 million units worldwide, and DRAGON QUEST(R), which has sold over 41 million units worldwide -- under one roof. Square Enix is one of the most influential providers of digital entertainment content in the world and continues to push the boundaries of creativity and innovation.

Square Enix, Inc. is a wholly owned subsidiary of Square Enix Co., Ltd. with offices in Los Angeles, California and Seattle, Washington. It handles operations in North America, including development, localization, marketing, and publishing of Square Enix titles. More information on Square Enix can be found on the Internet at http://www.square-enix.com/.

About Destiny's Child

Formed in Houston, Texas in 1990, when founding member Beyonce Knowles was 9 years old, Destiny's Child went on to become the top-selling all-female recording group of all-time, according to the World Music Awards. Destiny's Child has earned 35 RIAA gold, platinum and multi-platinum certifications and is tied with the Supremes for releasing the most albums to chart in the Top 5 by a female R&B group. From 1997 until the group announced its "retirement" in 2005, Destiny's Child was honored with an ongoing series of awards and accolades including Soul Train Lady of Soul Awards, Billboard Music Awards (including Top Pop Artist 2000), NAACP Image Awards, BET Awards, World Music Awards (including World's Best-Selling Artist or Group), American Music Awards and Grammy Awards. In March 2006, Destiny's Child received a star on the Hollywood Walk of Fame.

About SONY BMG MUSIC ENTERTAINMENT

SONY BMG MUSIC ENTERTAINMENT is a global recorded music joint venture with a roster of current artists that includes a broad array of both local artists and international superstars, as well as a vast catalogue that comprises some of the most important recordings in history. SONY BMG MUSIC ENTERTAINMENT is 50% owned by Bertelsmann A.G. and 50% owned by Sony Corporation of America.

About Music World Entertainment

Music World Entertainment (MWE) is one of the world's leading entertainment and music conglomerates with global businesses including record labels, artist and producer management and development, a Master catalog series, Urbane Merchandise, investment and property holdings with offices in Houston, Los Angeles, New York and London offices. MWE was founded by company President and CEO Mathew Knowles, the powerhouse management behind Grammy Award-winners Beyonce and global phenomenon Destiny's Child, the most successful "girl group" in the history of pop music.

Music World Music (MWM), a prominent division of MWE, is one of the most successful labels in the world with over 100 million records sold to date including releases by Destiny's Child, Beyonce, Solange Knowles, Michelle Williams, the "Roll Bounce" soundtrack and many more. Upcoming releases include the "Dreamgirls" soundtrack album, Kids Rap Radio, and the Music World Master Series.

Square Enix, Inc.

CONTACT: Sonia Im of Square Enix, Inc., +1-310-846-0400,
sim@square-enix-usa.com; or Yvette Noel-Schure of Columbia Records,
+1-212-833-4483, yvette.noel-schure@sonybmg.com; or John McKay of Sony BMG
Music Entertainment, +1-212-833-5520, john.mckay@sonybmg.com; or Patricia
Huang, +1-415-677-2732, patricia.huang@ogilvypr.com, or Keith Carpenter,
+1-303-634-2679, keith.carpenter@ogilvypr.com, both of Ogilvy Public Relations
Worldwide for Square Enix, Inc.

Web site: http://www.lginfocomm.com/

About PR Newswire
Copyright © 2007 PR Newswire. All rights reserved. Republication or redistribution of PRNewswire content is expressly prohibited without the prior written consent of PRNewswire. PRNewswire shall not be liable for any errors or delays in the content, or for any actions taken in reliance thereon.

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2016 | 2015 | 2014 | 2013 | 2012
Testimonials
This week I had the pleasure of delivering the opening keynote at Cloud Expo New York. It was amazing to be back in the great city of New York with thousands of cloud enthusiasts eager to learn about the next step on their journey to embracing a cloud-first worldl."
@SteveMar_Msft
 
How does Cloud Expo do it every year? Another INCREDIBLE show - our heads are spinning - so fun and informative."
@SOASoftwareInc
 
Thank you @ThingsExpo for such a great event. All of the people we met over the past three days makes us confident IoT has a bright future."
@Cnnct2me
 
One of the best conferences we have attended in a while. Great job, Cloud Expo team! Keep it going."

@Flexential


Who Should Attend?
Senior Technologists including CIOs, CTOs & Vps of Technology, Chief Systems Engineers, IT Directors and Managers, Network and Storage Managers, Enterprise Architects, Communications and Networking Specialists, Directors of Infrastructure.

Business Executives including CEOs, CMOs, & CIOs , Presidents & SVPs, Directors of Business Development , Directors of IT Operations, Product and Purchasing Managers, IT Managers.

Join Us as a Media Partner - Together We Can Enable the Digital Transformation!
SYS-CON Media has a flourishing Media Partner program in which mutually beneficial promotion and benefits are arranged between our own leading Enterprise IT portals and events and those of our partners.

If you would like to participate, please provide us with details of your website/s and event/s or your organization and please include basic audience demographics as well as relevant metrics such as ave. page views per month.

To get involved, email events@sys-con.com.

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PCCW Global is a leading telecommunications provider, offering the latest voice and data solutions to multi-national enterprises and communication service providers. Our truly global coverage combined with local, on the ground knowledge has helped us build best in class connections across the globe; and especially in some of the remotest, hard-to-reach areas in exciting growth markets across Asia, Africa, Latin America and the Middle East.
NanoVMs is the only production ready unikernel infrastructure solution on the market today. Unikernels prevent server intrusions by isolating applications to one virtual machine with no users, no shells and no way to run other programs on them. Unikernels run faster and are lighter than even docker containers.
Digital Transformation Blogs
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